Hi all, xWhiteStarx is Back :). This blog and going to update it every Tuesday, Thursday and Saturday. Leave comment in the latest post. Thanks

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Tuesday, January 10, 2012

Jarvan IV the Exemplar of Demacia!






Hello everyone, zzz went back down to 1505 in solo Que. Damm them trolls. I also bought Kennen this week and I like him a lot. Friend Married Man is back almost to the 2100 Elo again. ill get to see him streams again yay. New champion rotation today. Pretty basic champions out this week.



Viktor is one of the new champions, he kinda sucks but ill get to him adventually in like 6 week. for now! new skins came out today!

 
 








I like the talon one the most. Its like Strider Hiryu.

On to the champion this week!

Jarvan IV the Exemplar of Demacia!


Jarvan IV is immune to all disabling effects during the flag-pulling and the  Cataclysm animation.

You can target Jarvan IV's  Demacian Standard with the summoner spell  Teleport.

If Jarvan IV dies while in the air during his  Cataclysm animation, his ability will go on cooldown, but the damage will not be dealt and the ring will not appear.

If Jarvan IV casts  Teleport on  Demacian Standard when it has a few seconds of duration left, you will teleport to a stealthed ward.





Martial Cadence
(Innate): Jarvan IV's first attack on a target deals 6 / 8 / 10 % of their current health as bonus physical damage. This caps at 400 damage. This effect cannot occur on the same target for 6 seconds.

Dragon Strike
(Active): Jarvan IV extends his lance, dealing physical damage in a straight line and lowering the Armor of all enemies hit for 3 seconds. Additionally, if it encounters his Demacian Standard, it will pull Jarvan to it, knocking up enemies along his path.
  • Range: 770

Golden Aegis
(Active): Jarvan IV shields himself for 5 seconds, which, upon activation, also slows surrounding enemies for 2 seconds. The shield gains strength for every nearby enemy champion upon activation.
  • Cost: 75 mana
  • Radius of AoE: 600

Demacian Standard
(Passive): Permanently grants Jarvan IV bonus attack speed and armor.

(Active):
 Jarvan IV throws a Demacian flag to a nearby area, dealing magic damage to enemies at the landing point. The flag will stay on the location for 8 seconds granting armor and attack speed to all nearby allies as an aura.
  • Cost: 60 mana
  • Cooldown: 13 seconds
  • Range: 830
  • Damage Radius: 150 (estimate)
  • Aura Radius: 1200 (estimate)
  • Sight Radius: 870 (estimate)

Cataclysm
(Active): Jarvan IV dashes to an enemy champion, dealing physical damage and creating a circle of impassable terrain around them for a 3.5 second duration. Jarvan IV can destroy the impassable terrain by activating this ability again.
  • Range: 650
  • Radius of Wall AoE: 300
  • Radius of Sight: 1650


Here's The Champion Spotlight from Riot

 Ok for this guy, Solo top or Jungler. Up to you both ways are ok. has for runes, Attack damage reds, Armor yellows, Magic resist Blues and Attack Damage quints. As for items, I like to build him as a tank dps and not full on tank.

Starting Items:
boots-of-speedhealth-potion3 or cloth-armorhealth-potion5

Aggressive Playstyle Early Game Goals:
wriggles-lanterngiants-beltatmas-impaler

I think lantern is a must right now, because it gives you so many stats for its cost it's not even funny. I decided to change the early game path to Giants belt > Atmas because of the sustainability and the dmg combined.


Defensive Playstyle Early Game Goals:
philosophers-stoneheart-of-goldgiants-beltatmas-impaler

Good laning item for mana and against rumble/galio/akali
chalice-of-harmony

Boots Options:
mercurys-treadsninja-tabiberserkers-greaves

Core Items:
frozen-malletatmas-impaleryoumuus-ghostblade

Against AP:
force-of-naturehexdrinkerwits-end

Against AD:
frozen-heartthornmailranduins-omen

Obviously choose the items you think are the best situationally. If you guys are getting dominated EARLY GAME by an AP rush Hexdrinker, so you can keep up with resists and dmg, if you feel like not surviving AP dmg lategame buy a fon.


I don't usually buy those AD defensive items since runes and the armor from atmas give me enough resistance against AD champs.


More Damage:
infinity-edgethe-black-cleaverlast-whispermadreds-bloodrazortrinity-force

I don't think trinity force is a core item for jarvan, I've tried it and i had more success with a Frozen Mallet and Youmuu's. You have more survivability and damage than a triforce, plus the active of Youmuu's is the cherry on top.

Usual lategame build:
mercurys-treadsyoumuus-ghostbladefrozen-malletatmas-impalerforce-of-natureinfinity-edge

Well that's it for Jarvan IV. Next time!

Nocturne, the Eternal Nightmare! 
till next time! xWhiteStarx Out! 
-xWhiteStarx






Saturday, January 7, 2012

Maokai the Twisted Treant!

Hey guys. Well my plan to get elo up was a bust some many trolls. so I'm at 1518 right now 1 point from gold >.> I'll try getting it up later but I've been busy playing Zelda:SS and trying to get this job.

League news! 

IGN Pro League Presents the Killing Spree Tournament! The IPL, which ran the IPL 3 Origin preseason Challenger Circuit event, has just announced the launch of their Prized Event tournament series: the IPL Killing Spree. Unlike the standard IPL events, the Killing Spree Tournament Series will feature weekly matches in a King of the Hill format. Each week, new challengers will appear to attempt to dethrone last week’s reigning champion. The longer each champion holds their top spot, the more money they will earn from each victory! For a more in depth look at exactly how the prizing grows from week to week, and for official rules, click here!

And what’s more, if your team meets the 1700 Elo requirement, you can apply to compete by clicking here!

The first weekly installment of the IPL Killing Spree will begin next Thursday, the 12th of January, and will feature A Picture of a Goose vs. Counter Logic Gaming! Each match will be shown on the IPL web site and will feature commentary, so don’t forget to mark your calendar!

So theirs that. Now on to the champion of the week!

Maokai the Twisted Treant!

Saplings from  Sapling Toss are not targetable and are invulnerable, but appear on the minimap.

Sapling Toss gives vision over the target area on cast, even while the projectile is mid-flight.
 Twisted Advance will stop mid dash if the target dies or turns untargetable.

If a dash skill is used during the Twisted Advance animation, you will jump to the point where they are after dashing. This does not work on long distance dashes, such as  Nocturne's  Paranoia,  Shen's  Stand United, and  Twisted Fate's  Gate.



Sap Magic (passive): Each time a champion near Maokai casts a spell, he gains a charge of Magical Sap. When he has 5 charges, Maokai's next melee attack drains energy from his target, healing him for a percentage of his maximum HP.


Arcane Smash: Maokai slams the ground, the force of which knocks nearby enemies back and sends an arcane shockwave forward, damaging and slowing his enemies.



Twisted Advance: Maokai dissolves into a cloud of arcane energies. He regrows near a target enemy, dealing damage and rooting it in place.

Sapling Toss: Maokai hurls a sapling, dealing damage on impact. The sapling becomes implanted in the ground, warding a nearby area. When enemies approach, the sapling attacks, exploding in an arcane blast that damages enemies.

Vengeful Maelstrom (ultimate): Maokai shields his allies by drawing power from hostile spells and attacks, reducing non-tower damage done to allied champions in the area. Maokai can prolong the effect as long as he has mana to spend on it. When the effect ends, Maokai unleashes the absorbed energy to deal damage to enemies within the vortex.


Here's His Champion Spotlight from Riot.


Now this tree is freaking good at what he does. Interrupt people and tank like a boss. He's also a great jungler if you have the right runes. Usually either Solo top or Jungler. I would play him as a Jungler truthfully. Is ganks are super good. Stun+Knock up so good. I would build him as a cd reduction tank.

Items: Starting Items:
regrowth-pendant
Regrowth Pendent
health-potion
Health Potion





Follow up with:
boots-of-speed
Boots of Speed
philosophers-stone
Philosophers Stone
heart-of-gold
Heart of Gold





Depending On Opposing Team's damage (read item section):
ninja-tabi
Ninja Tabi
OR       mercurys-treads
                Mercury's Treads 






Next:
shurelyas-reverie
Shurelyas Reverie





Depending on Opposing Team's damage:
spirit-visage
Spirit Visage 
force-of-nature
Force of Nature
OR      glacial-shroud
             Glacial Shroud
randuins-omen
Randuin's Omen




Finally if you STILL have money:
warmogs-armor
Warmongs
OR     starks-fervor
              Stark's Fervor
OR        trinity-force
                  Trinity Force





Well that's it for Maokai, Next is!

Jarvan, the Exemplar of Demacia

Till Next Time. xWhiteStarx OUT!
-xWhiteStarx

Thursday, January 5, 2012

Karma, the Enlightened One!

Hello people! Today is Thursday the 5th. Lets see, Trolls!!! they have attacked my elo I'm down to 1507. making me freaking sliver rated but i plan on getting back to 1532+ by today. Live maintenance yesterday lets see what that was about. LOL i guess they didn't tell us what they did. I guess we will find out sooner or later. maybe some bug fixes. oh well. well today we will be discussing today next champion in line.


 Karma, the Enlightened One


Mantra can be used and stored for approximately 8 seconds after casting. During this time, Mantra's cooldown will be refreshing.
 
When the game starts, Karma has one charge of Mantra with the other one recharging, as if just used. This means you'll have 2 charges by the time you reach the lane.

Mantra does not require skill points; therefore, Karma's other abilities can be leveled up 6 times.

  •  Heavenly Wave: Karma sends forth hidden blades from her fans, dealing magic damage to units in a cone in front of her. Mantra Bonus: In addition to dealing damage to enemies, Heavenly Wave will also heal allies in the cone based on a % of their missing life.
  • Spirit Bond: Karma bonds an ally or enemy creating a beam between them. Allied anchors have increased movement speed and enemy anchors have reduced movement speed. Enemy units that come in contact with the beam take magic damage. Karma strengthens the bond to double the effect of the movement speed modifier.
  • Soul Shield: Karma summons a protective shield that absorbs incoming damage. Mantra Bonus: In addition to casting the shield, energy radiates out from the shield dealing damage to enemy units around Karma's target.
  • Mantra: Karma empowers her next ability to do an additional effect. Mantra is available at level 1 and does not require a skill point.
 
  • Inner Flame (passive): Karma gains increased Ability Power corresponding to her % of missing Health.





     Here's The Champion Spotlight from Riot 
     
     
    Now I've bought and played this champion and I would say that she would be a great support if she received some buffs into her soul shield and her heavenly wave. With would also transition into AP carry skills, But as of right now she is pretty weak in the support area and as a AP carry their are other people that do her job better. I would build her as a sutainer ap carry with her shields and heals sutaniner hp AP carry so that she gets more shields and heals thru the fight making it better for the team. So I would run. Two Doran \Rings, Sorcerer's Shoes or The Ionian Boots of Lucidity, Rylai's Crystal Scepter, Rabadon's Deathcap, Void Staff. Thats for the core build from there its up to you. You may want to run her as a tanky support cool down reduction also if u don't wanna run her as a AP carry. Either Support on Bottom lane or Mid AP carry. That is how i would play her. and for runes I would run, Magic pen reds, Mana regen per lvl Yellows, AP per lvl blues, and flat AP or movement speed quints. Masterys AP carry (21/0/9) Support (0/7/23).

    Well that it for her, for next week it will be!
     
    Maokai, the Twisted Trean
     
    Till next time. have fun guys.
     -xWhiteStarx





    Tuesday, January 3, 2012

    Back to the Blog! *Renekton, the Butcher of the Sands*

    Hello all. xWhiteStarx here. I'm starting my blog up again on my League of Legends run down. Well lets start things off with I'm at 1519 elo in Solo Que 5v5 Learning tips from a 2k elo player. I still don't have a upgraded computer yet so no videos yet but there are plenty of Lolrecord's of my matches I have yet to upload yet. Got a penta kill about 2 weeks ago With Gangplank. I own 64/90 Champions, and I mostly play Ranged Ad. Dodge stat as been removed from game. A lot of champions have been release since my last post with was like 1 year ago but ill post a piece on each one i have missed since then and catch up guys up. maybe you add me in game and ill play a round or two with ya :). Looking forward to getting the blog going again and waiting on my computer upgrade in February.

    Ill start off with the next champion that was release.

    Renekton, the Butcher of the Sands

    Renekton uses a new resource system called Fury. Renekton gains Fury by attacking or dealing damage with spells. When he has gathered enough Fury, the resource will be expended to empower his skills with bonus effects.


    • Cull the Meek: Renekton swing his blade, dealing damage to nearby enemies and healing for a portion of the life dealt. Fury Bonus: Heal amount raised dramatically.
    • Ruthless Predator: Renekton's next attack swings twice, dealing a portion of his weapon damage, stunning his target briefly and applying on-hits each time. Fury Bonus: Renekton's next attack swings three times, dealing a huge portion of his weapon damage, stunning his target greatly and applying on-hits each time.
    • Slice and Dice: Renekton dashes forward, dealing physical damage to targets along the way. If he hits a target, he can use Dice for a brief period of time for the same effect. Dice Fury Bonus: Renekton deals 50% increased damage and reduces the armor of units hit.
    • Dominus (Ultimate): Renekton empowers himself with dark energy, gaining size and bonus health. He deals periodic damage to enemies around him and rapidly gains Fury.
    • Reign of Anger (Passive): Renekton gains 5 Fury per autoattack. Having sufficient fury empowers Renekton’s abilities with bonus effects, but this drains Fury. Out of combat, Renekton loses 5 Fury per second.
    Here's The Champion Spotlight, shows a bref video about him and how to build him. From Riot
    Now the way I would Play/build him is I would go always top solo as him, as long you have a jungler. Beginning I would go boots/3pot or dorans blade depends on the person your fighting. Then Burtulizer, Ionian Boots of Lucidity, Warmongs, Atma's, Guardian Angel. Max Stun First. Farm Farm Farm. I do not own him but I've played him several times and I like him but not enough to buy him. Right now hes is kinda weak because of nerfs but soon he should be getting strong again.

    Next Week
    Karma, the Enlightened One

    Happy Lol'in people
     -xWhiteStarx