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Tuesday, January 10, 2012

Jarvan IV the Exemplar of Demacia!






Hello everyone, zzz went back down to 1505 in solo Que. Damm them trolls. I also bought Kennen this week and I like him a lot. Friend Married Man is back almost to the 2100 Elo again. ill get to see him streams again yay. New champion rotation today. Pretty basic champions out this week.



Viktor is one of the new champions, he kinda sucks but ill get to him adventually in like 6 week. for now! new skins came out today!

 
 








I like the talon one the most. Its like Strider Hiryu.

On to the champion this week!

Jarvan IV the Exemplar of Demacia!


Jarvan IV is immune to all disabling effects during the flag-pulling and the  Cataclysm animation.

You can target Jarvan IV's  Demacian Standard with the summoner spell  Teleport.

If Jarvan IV dies while in the air during his  Cataclysm animation, his ability will go on cooldown, but the damage will not be dealt and the ring will not appear.

If Jarvan IV casts  Teleport on  Demacian Standard when it has a few seconds of duration left, you will teleport to a stealthed ward.





Martial Cadence
(Innate): Jarvan IV's first attack on a target deals 6 / 8 / 10 % of their current health as bonus physical damage. This caps at 400 damage. This effect cannot occur on the same target for 6 seconds.

Dragon Strike
(Active): Jarvan IV extends his lance, dealing physical damage in a straight line and lowering the Armor of all enemies hit for 3 seconds. Additionally, if it encounters his Demacian Standard, it will pull Jarvan to it, knocking up enemies along his path.
  • Range: 770

Golden Aegis
(Active): Jarvan IV shields himself for 5 seconds, which, upon activation, also slows surrounding enemies for 2 seconds. The shield gains strength for every nearby enemy champion upon activation.
  • Cost: 75 mana
  • Radius of AoE: 600

Demacian Standard
(Passive): Permanently grants Jarvan IV bonus attack speed and armor.

(Active):
 Jarvan IV throws a Demacian flag to a nearby area, dealing magic damage to enemies at the landing point. The flag will stay on the location for 8 seconds granting armor and attack speed to all nearby allies as an aura.
  • Cost: 60 mana
  • Cooldown: 13 seconds
  • Range: 830
  • Damage Radius: 150 (estimate)
  • Aura Radius: 1200 (estimate)
  • Sight Radius: 870 (estimate)

Cataclysm
(Active): Jarvan IV dashes to an enemy champion, dealing physical damage and creating a circle of impassable terrain around them for a 3.5 second duration. Jarvan IV can destroy the impassable terrain by activating this ability again.
  • Range: 650
  • Radius of Wall AoE: 300
  • Radius of Sight: 1650


Here's The Champion Spotlight from Riot

 Ok for this guy, Solo top or Jungler. Up to you both ways are ok. has for runes, Attack damage reds, Armor yellows, Magic resist Blues and Attack Damage quints. As for items, I like to build him as a tank dps and not full on tank.

Starting Items:
boots-of-speedhealth-potion3 or cloth-armorhealth-potion5

Aggressive Playstyle Early Game Goals:
wriggles-lanterngiants-beltatmas-impaler

I think lantern is a must right now, because it gives you so many stats for its cost it's not even funny. I decided to change the early game path to Giants belt > Atmas because of the sustainability and the dmg combined.


Defensive Playstyle Early Game Goals:
philosophers-stoneheart-of-goldgiants-beltatmas-impaler

Good laning item for mana and against rumble/galio/akali
chalice-of-harmony

Boots Options:
mercurys-treadsninja-tabiberserkers-greaves

Core Items:
frozen-malletatmas-impaleryoumuus-ghostblade

Against AP:
force-of-naturehexdrinkerwits-end

Against AD:
frozen-heartthornmailranduins-omen

Obviously choose the items you think are the best situationally. If you guys are getting dominated EARLY GAME by an AP rush Hexdrinker, so you can keep up with resists and dmg, if you feel like not surviving AP dmg lategame buy a fon.


I don't usually buy those AD defensive items since runes and the armor from atmas give me enough resistance against AD champs.


More Damage:
infinity-edgethe-black-cleaverlast-whispermadreds-bloodrazortrinity-force

I don't think trinity force is a core item for jarvan, I've tried it and i had more success with a Frozen Mallet and Youmuu's. You have more survivability and damage than a triforce, plus the active of Youmuu's is the cherry on top.

Usual lategame build:
mercurys-treadsyoumuus-ghostbladefrozen-malletatmas-impalerforce-of-natureinfinity-edge

Well that's it for Jarvan IV. Next time!

Nocturne, the Eternal Nightmare! 
till next time! xWhiteStarx Out! 
-xWhiteStarx






1 comment:

  1. Your post are getting better and better keep up the good work.

    ReplyDelete